Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/The Genesis Project/The Genesis Project_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/The Genesis Project/MonoBleedingEdge/etc' Loading player data from C:/Program Files (x86)/Steam/steamapps/common/The Genesis Project/The Genesis Project_Data/data.unity3d Initialize engine version: 2020.3.8f1 (507919d4fff5) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/The Genesis Project/The Genesis Project_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4060 Laptop GPU (ID=0x28e0) Vendor: VRAM: 7957 MB Driver: 32.0.15.5597 Begin MonoManager ReloadAssembly - Completed reload, in 0.113 seconds Shader 'Custom/litHSV2': fallback shader 'litHSVShader' not found D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. New input system (experimental) initialized Input initialized. Initialized touch support. UnloadTime: 4.292500 ms Mirror: adding Network[Early/Late]Update to Unity... Steam started with: The Genesis Project, v0.5.2-0 (Build 14266428) Setting up 10 worker threads for Enlighten. Thread -> id: 10954 -> priority: 1 Thread -> id: ef4 -> priority: 1 Thread -> id: 8f8 -> priority: 1 Thread -> id: ef8 -> priority: 1 Thread -> id: 12c4 -> priority: 1 Thread -> id: 16ec -> priority: 1 Thread -> id: 2fbc -> priority: 1 Thread -> id: 143e0 -> priority: 1 Thread -> id: 30dc -> priority: 1 Thread -> id: 2ad0 -> priority: 1 Rich presence state switched from None to InMenu: Ok Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.806600 ms Couldn't create a Convex Mesh from source mesh "default" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 7459. Total: 3.077700 ms (FindLiveObjects: 0.180200 ms CreateObjectMapping: 0.080200 ms MarkObjects: 2.748200 ms DeleteObjects: 0.068800 ms) Rich presence state switched from InMenu to InMenu: Ok Rich presence state switched from InMenu to InMenu: Ok Lobby created: 109775243879537781 Lobby entered: 109775243879537781 Name is now: erh The character used for Underline is not available in font asset [FONTSTUCK SDF]. The character used for Underline is not available in font asset [FONTSTUCK SDF]. RandomSeed is now: ni27um_-9vgr-d43 Rich presence state switched from InMenu to InOwnLobby: Ok SessionName is now: erh Unloading 5 Unused Serialized files (Serialized files now loaded: 24) UnloadTime: 8.464300 ms Unloading 179 unused Assets to reduce memory usage. Loaded Objects now: 2922. Total: 3.434800 ms (FindLiveObjects: 0.089500 ms CreateObjectMapping: 0.040200 ms MarkObjects: 3.171900 ms DeleteObjects: 0.132900 ms) Couldn't create a Convex Mesh from source mesh "default" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. NetworkManager created singleton (ForScene) Mirror | mirror-networking.com | discord.gg/N9QVxbM Starting Steam transport Creating new session: erh Starting server [SteamSockets]. Server started listening I am the server, so I will save the players I am the client, so I listen to my server Lobby game was created, host is: 76561198206127984 Connection complete Player joining Player 0 doesn't have a save, creating new one New player joined: 0 (retroPacifist) Enabling movement, planet not existing PlayerController.OnStartLocalPlayer() Local player started Can not play a disabled audio source Could not find prefab 'Death (UnityEngine.GameObject)' ScriptRuntimeException: attempt to index a nil value at MoonSharp.Interpreter.Execution.VM.Processor.ExecIndex (MoonSharp.Interpreter.Execution.VM.Instruction i, System.Int32 instructionPtr) [0x00155] in <0fe397445b154951bd601105e3f458eb>:0 at MoonSharp.Interpreter.Execution.VM.Processor.Processing_Loop (System.Int32 instructionPtr) [0x00772] in <0fe397445b154951bd601105e3f458eb>:0 at MoonSharp.Interpreter.Execution.VM.Processor.Call (MoonSharp.Interpreter.DynValue function, MoonSharp.Interpreter.DynValue[] args) [0x00075] in <0fe397445b154951bd601105e3f458eb>:0 at MoonSharp.Interpreter.Script.Call (MoonSharp.Interpreter.DynValue function, MoonSharp.Interpreter.DynValue[] args) [0x0009c] in <0fe397445b154951bd601105e3f458eb>:0 at MoonSharp.Interpreter.Script.Call (MoonSharp.Interpreter.DynValue function, System.Object[] args) [0x00023] in <0fe397445b154951bd601105e3f458eb>:0 at MoonSharp.Interpreter.Script.Call (System.Object function, System.Object[] args) [0x00008] in <0fe397445b154951bd601105e3f458eb>:0 at MoonSharp.Interpreter.Closure.Call (System.Object[] args) [0x00006] in <0fe397445b154951bd601105e3f458eb>:0 at MoonSharp.Interpreter.Closure.b__18_0 (System.Object[] args) [0x00000] in <0fe397445b154951bd601105e3f458eb>:0 at CallbackObjective.CheckProgress () [0x00010] in <02979aec2fa74789b5c59df889b8830e>:0 at Quest.NET.Quest+<>c.b__35_5 (Quest.NET.Interfaces.IQuestObjective o) [0x00000] in <02979aec2fa74789b5c59df889b8830e>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].ToList () [0x00025] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at Quest.NET.Quest.CheckCompletion () [0x00101] in <02979aec2fa74789b5c59df889b8830e>:0 at Quest.NET.Quest.UpdateQuest () [0x00000] in <02979aec2fa74789b5c59df889b8830e>:0 at QuestList.RefreshQuests () [0x00021] in <02979aec2fa74789b5c59df889b8830e>:0 at QuestList+d__11.MoveNext () [0x0004a] in <02979aec2fa74789b5c59df889b8830e>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <5cc25053aa0f4d99931f7cc70036a8bb>:0 As host requested, saving the player... Received save data from player 0 Tried to apply unknown tag 'Prospit' to item 'Apollo's Solar Bow'. Tried to apply unknown tag 'Derse' to item 'Artemis' Lunar Bow'. As host requested, saving the player... Received save data from player 0 Exception in MessageHandler: IndexOutOfRangeException Index was outside the bounds of the array. at Bullet.SetSprites (UnityEngine.Sprite[] newSprites) [0x0001e] in <02979aec2fa74789b5c59df889b8830e>:0 at Bullet.RefreshSprite () [0x0004a] in <02979aec2fa74789b5c59df889b8830e>:0 at Player.OnWeaponChanged (NormalItem from, NormalItem to) [0x00042] in <02979aec2fa74789b5c59df889b8830e>:0 at Player.set_Networkweapon (NormalItem value) [0x00060] in <02979aec2fa74789b5c59df889b8830e>:0 at Player.UserCode_CmdSetWeapon (NormalItem weapon) [0x00000] in <02979aec2fa74789b5c59df889b8830e>:0 at Player.InvokeUserCode_CmdSetWeapon (Mirror.NetworkBehaviour obj, Mirror.NetworkReader reader, Mirror.NetworkConnectionToClient senderConnection) [0x00022] in <02979aec2fa74789b5c59df889b8830e>:0 at Mirror.RemoteCalls.RemoteCallHelper.InvokeHandlerDelegate (System.Int32 cmdHash, Mirror.MirrorInvokeType invokeType, Mirror.NetworkReader reader, Mirror.NetworkBehaviour invokingType, Mirror.NetworkConnectionToClient senderConnection) [0x00019] in <8e967e29e1eb473a941b2381341b4e1e>:0 at Mirror.NetworkIdentity.HandleRemoteCall (System.Int32 componentIndex, System.Int32 functionHash, Mirror.MirrorInvokeType invokeType, Mirror.NetworkReader reader, Mirror.NetworkConnectionToClient senderConnection) [0x00069] in <8e967e29e1eb473a941b2381341b4e1e>:0 at Mirror.NetworkServer.OnCommandMessage (Mirror.NetworkConnection conn, Mirror.CommandMessage msg) [0x00084] in <8e967e29e1eb473a941b2381341b4e1e>:0 at (wrapper delegate-invoke) System.Action`2[Mirror.NetworkConnection,Mirror.CommandMessage].invoke_void_T1_T2(Mirror.NetworkConnection,Mirror.CommandMessage) at Mirror.MessagePacking+<>c__DisplayClass4_0`2[T,C].b__0 (Mirror.NetworkConnection conn, Mirror.NetworkReader reader, System.Int32 channelId) [0x0007a] in <8e967e29e1eb473a941b2381341b4e1e>:0 NetworkClient set back to ready. IndexOutOfRangeException: Index was outside the bounds of the array. at Bullet.SetSprites (UnityEngine.Sprite[] newSprites) [0x0001e] in <02979aec2fa74789b5c59df889b8830e>:0 at Bullet.RefreshSprite () [0x0004a] in <02979aec2fa74789b5c59df889b8830e>:0 at Attacking.GetBullet () [0x0002c] in <02979aec2fa74789b5c59df889b8830e>:0 at ShootBehaviour.OnStateExit (UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo stateInfo, System.Int32 layerIndex) [0x00011] in <02979aec2fa74789b5c59df889b8830e>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Bullet.SetSprites (UnityEngine.Sprite[] newSprites) [0x0001e] in <02979aec2fa74789b5c59df889b8830e>:0 at Bullet.RefreshSprite () [0x0004a] in <02979aec2fa74789b5c59df889b8830e>:0 at Attacking.GetBullet () [0x0002c] in <02979aec2fa74789b5c59df889b8830e>:0 at ShootBehaviour.OnStateExit (UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo stateInfo, System.Int32 layerIndex) [0x00011] in <02979aec2fa74789b5c59df889b8830e>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Bullet.SetSprites (UnityEngine.Sprite[] newSprites) [0x0001e] in <02979aec2fa74789b5c59df889b8830e>:0 at Bullet.RefreshSprite () [0x0004a] in <02979aec2fa74789b5c59df889b8830e>:0 at Attacking.GetBullet () [0x0002c] in <02979aec2fa74789b5c59df889b8830e>:0 at ShootBehaviour.OnStateExit (UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo stateInfo, System.Int32 layerIndex) [0x00011] in <02979aec2fa74789b5c59df889b8830e>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Bullet.SetSprites (UnityEngine.Sprite[] newSprites) [0x0001e] in <02979aec2fa74789b5c59df889b8830e>:0 at Bullet.RefreshSprite () [0x0004a] in <02979aec2fa74789b5c59df889b8830e>:0 at Attacking.GetBullet () [0x0002c] in <02979aec2fa74789b5c59df889b8830e>:0 at ShootBehaviour.OnStateExit (UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo stateInfo, System.Int32 layerIndex) [0x00011] in <02979aec2fa74789b5c59df889b8830e>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Bullet.SetSprites (UnityEngine.Sprite[] newSprites) [0x0001e] in <02979aec2fa74789b5c59df889b8830e>:0 at Bullet.RefreshSprite () [0x0004a] in <02979aec2fa74789b5c59df889b8830e>:0 at Attacking.GetBullet () [0x0002c] in <02979aec2fa74789b5c59df889b8830e>:0 at ShootBehaviour.OnStateExit (UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo stateInfo, System.Int32 layerIndex) [0x00011] in <02979aec2fa74789b5c59df889b8830e>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Bullet.SetSprites (UnityEngine.Sprite[] newSprites) [0x0001e] in <02979aec2fa74789b5c59df889b8830e>:0 at Bullet.RefreshSprite () [0x0004a] in <02979aec2fa74789b5c59df889b8830e>:0 at Attacking.GetBullet () [0x0002c] in <02979aec2fa74789b5c59df889b8830e>:0 at ShootBehaviour.OnStateExit (UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo stateInfo, System.Int32 layerIndex) [0x00011] in <02979aec2fa74789b5c59df889b8830e>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Bullet.SetSprites (UnityEngine.Sprite[] newSprites) [0x0001e] in <02979aec2fa74789b5c59df889b8830e>:0 at Bullet.RefreshSprite () [0x0004a] in <02979aec2fa74789b5c59df889b8830e>:0 at Attacking.GetBullet () [0x0002c] in <02979aec2fa74789b5c59df889b8830e>:0 at ShootBehaviour.OnStateExit (UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo stateInfo, System.Int32 layerIndex) [0x00011] in <02979aec2fa74789b5c59df889b8830e>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Bullet.SetSprites (UnityEngine.Sprite[] newSprites) [0x0001e] in <02979aec2fa74789b5c59df889b8830e>:0 at Bullet.RefreshSprite () [0x0004a] in <02979aec2fa74789b5c59df889b8830e>:0 at Attacking.GetBullet () [0x0002c] in <02979aec2fa74789b5c59df889b8830e>:0 at ShootBehaviour.OnStateExit (UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo stateInfo, System.Int32 layerIndex) [0x00011] in <02979aec2fa74789b5c59df889b8830e>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Bullet.SetSprites (UnityEngine.Sprite[] newSprites) [0x0001e] in <02979aec2fa74789b5c59df889b8830e>:0 at Bullet.RefreshSprite () [0x0004a] in <02979aec2fa74789b5c59df889b8830e>:0 at Attacking.GetBullet () [0x0002c] in <02979aec2fa74789b5c59df889b8830e>:0 at ShootBehaviour.OnStateExit (UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo stateInfo, System.Int32 layerIndex) [0x00011] in <02979aec2fa74789b5c59df889b8830e>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Bullet.SetSprites (UnityEngine.Sprite[] newSprites) [0x0001e] in <02979aec2fa74789b5c59df889b8830e>:0 at Bullet.RefreshSprite () [0x0004a] in <02979aec2fa74789b5c59df889b8830e>:0 at Attacking.GetBullet () [0x0002c] in <02979aec2fa74789b5c59df889b8830e>:0 at ShootBehaviour.OnStateExit (UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo stateInfo, System.Int32 layerIndex) [0x00011] in <02979aec2fa74789b5c59df889b8830e>:0 As host requested, saving the player... Received save data from player 0 IndexOutOfRangeException: Index was outside the bounds of the array. at Bullet.SetSprites (UnityEngine.Sprite[] newSprites) [0x0001e] in <02979aec2fa74789b5c59df889b8830e>:0 at Bullet.RefreshSprite () [0x0004a] in <02979aec2fa74789b5c59df889b8830e>:0 at Attacking.GetBullet () [0x0002c] in <02979aec2fa74789b5c59df889b8830e>:0 at ShootBehaviour.OnStateExit (UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo stateInfo, System.Int32 layerIndex) [0x00011] in <02979aec2fa74789b5c59df889b8830e>:0 Shutting down netcode, NetworkServer.active: True, NetworkClient.active: True Transport shut down - was server. Disabled player 0 (retroPacifist)! Shutting down client. Unloading 6 Unused Serialized files (Serialized files now loaded: 29) UnloadTime: 17.246800 ms Unloading 4021 unused Assets to reduce memory usage. Loaded Objects now: 3830. Total: 9.421200 ms (FindLiveObjects: 0.269600 ms CreateObjectMapping: 0.208100 ms MarkObjects: 5.435300 ms DeleteObjects: 3.508100 ms) The Genesis Project, v0.5.2-0 (Build 14266428) Rich presence state switched from InSession to InMenu: Ok