Mono path[0] = 'D:/Steam/steamapps/common/The Genesis Project/The Genesis Project_Data/Managed' Mono config path = 'D:/Steam/steamapps/common/The Genesis Project/MonoBleedingEdge/etc' Initialize engine version: 2020.3.8f1 (507919d4fff5) [Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/The Genesis Project/The Genesis Project_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2080 (ID=0x1e82) Vendor: VRAM: 8010 MB Driver: 30.0.14.7196 Begin MonoManager ReloadAssembly - Completed reload, in 0.165 seconds Shader 'Custom/litHSV2': fallback shader 'litHSVShader' not found D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. New input system (experimental) initialized Input initialized. Initialized touch support. UnloadTime: 0.669400 ms Mirror: adding Network[Early/Late]Update to Unity... Steam started with: Fallback handler could not load library D:/Steam/steamapps/common/The Genesis Project/The Genesis Project_Data/Mono/data-0000022DCE8D3850.dll Fallback handler could not load library D:/Steam/steamapps/common/The Genesis Project/The Genesis Project_Data/Mono/data-0000022E3E990620.dll Setting up 6 worker threads for Enlighten. Thread -> id: 1f0c -> priority: 1 Thread -> id: 222c -> priority: 1 Thread -> id: 2a0c -> priority: 1 Thread -> id: 2aec -> priority: 1 Thread -> id: 1a00 -> priority: 1 Thread -> id: 4e00 -> priority: 1 Rich presence state switched from None to InMenu: Ok Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.467600 ms Couldn't create a Convex Mesh from source mesh "default" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 6721. Total: 4.709100 ms (FindLiveObjects: 0.232500 ms CreateObjectMapping: 0.107000 ms MarkObjects: 4.261100 ms DeleteObjects: 0.108300 ms) Rich presence state switched from InMenu to InMenu: Ok Rich presence state switched from InMenu to InMenu: Ok Adding lobby to lobby list: bam Unloading 7 Unused Serialized files (Serialized files now loaded: 24) UnloadTime: 10.668300 ms Couldn't create a Convex Mesh from source mesh "default" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. KcpTransport initialized! NetworkManager created singleton (ForScene) Mirror | mirror-networking.com | discord.gg/N9QVxbM Unloading 252 unused Assets to reduce memory usage. Loaded Objects now: 9610. Total: 5.798300 ms (FindLiveObjects: 0.372000 ms CreateObjectMapping: 0.290000 ms MarkObjects: 4.944800 ms DeleteObjects: 0.191200 ms) Server started listening I am the server, so I will save the players I am the client, so I listen to my server Connection complete Player joining The referenced script on this Behaviour (Game Object 'HealthCube') is missing! The referenced script on this Behaviour (Game Object 'Grist') is missing! The referenced script on this Behaviour (Game Object 'Build Grist') is missing! The referenced script on this Behaviour (Game Object 'Grist1') is missing! The referenced script on this Behaviour (Game Object 'Grist2') is missing! The referenced script on this Behaviour (Game Object 'Grist3') is missing! The referenced script on this Behaviour (Game Object 'Grist4') is missing! The referenced script on this Behaviour (Game Object 'Grist5') is missing! Player 0 doesn't have a save, creating new one New player joined: 0 (Host) Local player started Can not play a disabled audio source Can not play a disabled audio source Exception in MessageHandler: ArgumentException An item with the same key has already been added. Key: (NORTH, (0, 0)) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Story.AddToWall (UnityEngine.RectInt rect, Orientation orientation, WallFurniture toAdd, System.Boolean twoSided) [0x00029] in <8f522dee416347868693cae3a14aa337>:0 at Building.AddToWall (System.Int32 y, UnityEngine.RectInt rect, Orientation orientation, WallFurniture furniture, System.Boolean twoSided) [0x0000c] in <8f522dee416347868693cae3a14aa337>:0 at WallFurniture.AfterMoving (Building newBuilding, UnityEngine.Vector3Int newCoords, Orientation newOrientation) [0x00014] in <8f522dee416347868693cae3a14aa337>:0 at Furniture.OnBuildingChange (Building oldValue, Building newValue) [0x0002c] in <8f522dee416347868693cae3a14aa337>:0 at Furniture.set_Networkbuilding (Building value) [0x00066] in <8f522dee416347868693cae3a14aa337>:0 at Furniture.Make (System.String name, Building building, UnityEngine.Vector3Int coords, Orientation orientation, Mirror.NetworkConnection owner) [0x0005c] in <8f522dee416347868693cae3a14aa337>:0 at Furniture.Spawn (Mirror.NetworkConnection sender, Furniture+SpawnMessage message) [0x00000] in <8f522dee416347868693cae3a14aa337>:0 at (wrapper delegate-invoke) System.Action`2[Mirror.NetworkConnection,Furniture+SpawnMessage].invoke_void_T1_T2(Mirror.NetworkConnection,Furniture/SpawnMessage) at Mirror.MessagePacking+<>c__DisplayClass4_0`2[T,C].b__0 (Mirror.NetworkConnection conn, Mirror.NetworkReader reader, System.Int32 channelId) [0x0007a] in <419cfd6fceaf4a6485c13040c7b31860>:0 Can not play a disabled audio source Send command attempted while NetworkClient is not ready. 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Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Can not play a disabled audio source Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Send command attempted while NetworkClient is not ready. Shutting down netcode, NetworkServer.active: True, NetworkClient.active: True Disabled player 0 (Host)! Shutting down client. Unloading 4 Unused Serialized files (Serialized files now loaded: 31) UnloadTime: 22.940500 ms Unloading 3563 unused Assets to reduce memory usage. Loaded Objects now: 3866. Total: 9.616100 ms (FindLiveObjects: 0.318800 ms CreateObjectMapping: 0.252200 ms MarkObjects: 5.144600 ms DeleteObjects: 3.900300 ms) Rich presence state switched from InMenu to InMenu: Ok