Bug 453 ([abyssopelagicDiver], crimson) - A General Listing of Bugs I've Noticed, Severity Ranging
Summary: A General Listing of Bugs I've Noticed, Severity Ranging
Status: UNCONFIRMED
Alias: [abyssopelagicDiver], crimson
Product: The Genesis Project
Classification: Unclassified
Component: General (show other bugs)
Version: 0.5.1-1
Hardware: PC Windows
: Normal normal
Assignee: MightyButtonMasher
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Keywords:
Depends on:
Blocks:
 
Reported: 2023-07-08 10:27 CEST by blackwhiteblankscreen
Modified: 2023-07-08 10:27 CEST (History)
1 user (show)

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Description blackwhiteblankscreen 2023-07-08 10:27:02 CEST
- Occasionally, the entrances to dungeons will not work. Notable on planets with pipe-related entrances.

- Occasional, random framedrops during punch card alchemy and/or moving items from one machine to the other.

- Overlaying a pathway overtop of a staircase does not automatically delete the path above the staircase. Instead, you have to manually move the staircase then place it down again.

- Placed items, most often doors and stairs, will not load on the server's screen when the host places them. This is fixed by going through a door.

- Dungeons will seem to break at random. Most recently, it happened when I hit the dungeon spawn with a weapon, was teleported, then teleported back. From then on, no dungeons would teleport me, and I could not go through other gates.

- When alchemizing certain ( I believe it's a problem exclusive to higher tier / higher grist cost ) weapons and armors using ||, cards will often completely refuse to be punched onto another card. The bug seems inconsistent, as trying [Jacob's Ladder || Candle] would be completely denied, but [Jacob's Ladder || Molotov] was accepted. Furthermore, after creating the Burning Jacob's Ladder, [B. Jacob's Ladder || Firework Rocket] and [B. Jacob's Ladder || Rocket Bow] were completely denied. For some reason, &&ing the previously mentioned J. Ladder and Rocket Bow yielded a Firework Rocket, meaning the alchemy built down instead of on the existing weaponkinds / bases.

- SFX will, at times, completely bug out and refuse to function. My running theory for this is that doing multiple SFX-inducing actions ( getting into a Strife, leveling up, entering a dungeon, grist pickup, etc ) are causing an overlap that the game can't handle.