Bug 158

Summary: Players desync, improper medium entry
Product: The Genesis Project Reporter: The Genesis Project <bugs>
Component: GeneralAssignee: cozyGalvinism <jean>
Status: RESOLVED DUPLICATE    
Severity: normal CC: DiscardedBiscuit, jean
Priority: Normal Keywords: imported
Version: 0.5.0-7   
Hardware: PC   
OS: Windows   
Discord Author: Discord Author ID:

Description The Genesis Project 2022-04-30 17:46:52 CEST
Me (Hosting from New Zealand) and a player in Australia decided to try out a session with custom homes with bare minimum essentials (PC, Sburb, and a weapon) and the BG set to None

Everything seemed normal until we realized Player 2's home didn't fully "enter" from their POV,
they still had imps but the same "none" background from before entry and the map barrier designed to prevent players wandering out of bounds from pre-entry was still there
my area also still had the "None" BG from their POV


from my POV both of us were on the grassy cliff post entry
and I didn't have a barrier stopping me getting to the cliff edge
from their POV it appeared I was walking way out of bounds in the default "None" BG (reportedly a piece of grist fell but I don't think I was near the edge yet?)
also the kernels are unhatched cause we didn't provide anything for the sprite to prototype itself

before we stopped I decided to check one more thing
we both checked our maps and on my end both our lands generated (Land of Grass and Crops, and Land of Tents and Clowns)
on their end neither land existed.

unfortunately I lost the player log, I didn't have the foresight. :(

Screenshots:


Player log:


Originally reported by DiscardedBiscuit#7776 (DiscardedBiscuit)

Internal issue ID: 251
Comment 1 cozyGalvinism 2022-05-10 14:54:02 CEST
Did this happen again? Or does it even still happen? A log file would be great tbh ^^
Comment 2 cozyGalvinism 2022-05-10 14:58:03 CEST
Ah, I found another report at bug 156 with a video, moving discussion there ^^

*** This bug has been marked as a duplicate of bug 156 ***