Joined session of 2 players, myself and a host. Try to enter medium, predictably house does not enter, no land, kernel appears unhatched but otherwise normal behavior, house being in the same BG still has the invisible walls. Imps with no attributes spawned though. from Host's POV they see everything as fine, entered medium, cliff side, my sprite looked correctly hatched to them, gates visible. (Darn, I forgot to ask my host if the Imps had my sprites attributes on their end) Entered a second time with another punched card, house is now in medium, imps are still featureless, land is generated but... the lands are not consistent, my map shows 'Land of Madness and Clowns' and 'Land of Vine and Rice' the host reported seeing "Static and Festivals" not 'Madness and Clowns' Finally I tried entering my first gate by way of flying, grey screen softlock. Screenshots: Player log: https://gitlab.com/thegenesisproject/thegenesisproject/uploads/00e50b6cb712a46d1a0ba1dcfc0e8038/337_player.log Originally reported by DiscardedBiscuit#7776 (DiscardedBiscuit) Internal issue ID: 253
*** Bug 158 has been marked as a duplicate of this bug. ***
Yeah I think you guys fixed this already or at least the desynced lands, I never enter before prototyping anymore so I don't know if that still causes issues not manual prototyping. This was one of my earliest reports and I think I failed to realize underlings are pretty much always featureless for non-hosts in a server. I don't see a video on this? unfortunately I think I lost the file. :( I do still see people having trouble entering the medium sometimes but I think that's related to overlapping classpects?