Bug 249

Summary: Light beam softlock
Product: The Genesis Project Reporter: The Genesis Project <bugs>
Component: GeneralAssignee: cozyGalvinism <jean>
Status: CONFIRMED ---    
Severity: normal CC: jean, Mightybuttonmasher
Priority: Normal Keywords: imported
Version: 0.5.0-7   
Hardware: PC   
OS: Windows   
Discord Author: Discord Author ID:
Attachments:
Description Flags
Log file none

Description The Genesis Project 2022-04-30 17:50:00 CEST
Using light beam as any class (tested as page of life) softlocks you, making you unable to interact, attack, or use anything else

Screenshots:


Player log:


Originally reported by Fofolata#8493 (Fofolata)

Internal issue ID: 160
Comment 1 cozyGalvinism 2022-05-06 14:23:08 CEST
*** Bug 268 has been marked as a duplicate of this bug. ***
Comment 2 cozyGalvinism 2022-05-06 14:23:59 CEST
I am gonna use this bug to track, as it is a bit more general. Still, a log file would be nice...
Comment 3 cozyGalvinism 2022-05-06 14:24:24 CEST
*** Bug 248 has been marked as a duplicate of this bug. ***
Comment 4 cozyGalvinism 2022-05-06 14:24:53 CEST
Created attachment 20 [details]
Log file
Comment 5 cozyGalvinism 2022-05-06 14:25:05 CEST
The content of attachment 20 [details] has been deleted
Comment 7 cozyGalvinism 2022-05-06 14:26:49 CEST
Unfortunately, the log doesn't have any errors :/
Comment 8 MightyButtonMasher 2022-05-15 16:06:02 CEST
*** Bug 108 has been marked as a duplicate of this bug. ***
Comment 9 MightyButtonMasher 2022-05-15 16:07:38 CEST
*** Bug 97 has been marked as a duplicate of this bug. ***
Comment 10 MightyButtonMasher 2022-05-15 16:07:46 CEST
*** Bug 54 has been marked as a duplicate of this bug. ***
Comment 11 MightyButtonMasher 2022-05-15 16:12:32 CEST
*** Bug 57 has been marked as a duplicate of this bug. ***
Comment 12 MightyButtonMasher 2022-05-15 16:12:42 CEST
*** Bug 60 has been marked as a duplicate of this bug. ***
Comment 13 MightyButtonMasher 2022-05-15 16:32:27 CEST
Added a bunch of duplicates (with log files!). The problem is that apparently the player's StrifeManager.participants contains a null reference or an already destroyed creature. I did some tests but I have no idea where it comes from.