Characters are assigned based on the order of players joining the lobby; so if player B joined the lobby first, they would be assigned the first character created, even if a different player (say player A) created that character. Example: * During session creation, Player A creates character Alice, then Player B creates character Bob, then Player C creates character Charlie. * Character Alice is saved as 0.pls; character Bob is saved as 1.pls; character Charlie is saved as 2.pls * When loading the session from save, Player A joins the lobby first (they have to host the lobby after all) and is assigned Alice * If Player C joins the lobby second, they are assigned Bob, even though Bob belongs to someone else * And when the game starts, Player C controls character Bob Workaround: Have everyone join the lobby in the same order they created characters. Fix: I believe this is because the .pls files are assigned based purely on join order (the 1st person to join gets 0.pls, the 2nd person to join gets 1.pls); it may be better to include the players' Steam IDs somewhere, either in the filename or as an attribute.