Steps to reproduce: 1. Play a multiplayer session. 2. Trigger a sound effect, such as the grist collection sound effect or building sound effects, that should not be heard by all players Actual Results: The sound is heard by all players Expected Result: The sound should only be heard by players that could reasonably hear it (either nearby, or the player's server if in build mode).
Like already said internally, this isn't a networking bug, but rather multiple audio listeners being active. Still should be fixed though...